Keth'rassa

Lineage of Istryxian

Lean, low-profile Istryxian sublineage of wilderness skirmishers and pathfinders, whose memory-pool surfaces tracking and survival knowledge first.

Physiology
Humanoid
Size
Medium
Speed
35 ft.
Ability scores
Free placement
Traits
Istryxian
Languages
Istryx, Common
Lifespan
Mature at 22, typical maximum 210 years

Keth'rassa lifespan tracks the median Istryxian average, though wilderness life raises mortality in middle years. Elders who survive to retire become cartographers and guides.

Features

  • Dual-Form Perception

    As Istryxian: you can sense, within 30 feet, the broad emotional state of any sapient creature whose mind is not warded or alien to your perceptual frequency. Keth'rassa describe this sense as "reading the spoor of a mind."

  • Ancestral Memory-Pool (Pathfinder's Inheritance)

    As Istryxian, with a survival bias: once per long rest, when you make a check related to wilderness travel, tracking, foraging, weather-reading, identification of regional flora and fauna, or navigation by stars or landmarks, you treat the result as if you had rolled a 17 (instead of the baseline 15), then add your modifiers. For other Istryxian memory-pool checks, the baseline 15 still applies.

  • Resonance-Reading

    As Istryxian: you can sense active Rift energy within 60 feet. Keth'rassa hunters historically used this sense to mark Rift-touched beasts and Aurelion solar-cruiser overflight from cover.

  • Wilderness-Adapted

    Your base walking speed is 35 feet, and you ignore difficult terrain caused by natural undergrowth, scree, snow, or muddy ground. You have advantage on Stealth checks made in any environment with natural cover (forest, scrub, urban-organic, ruins reclaimed by vegetation). You also need only half normal rations to maintain yourself in the field, and you can identify whether a water source is safe to drink with a brief sensory check.

  • Pathfinder's Edge

    When you are within natural cover or partial concealment and you make an attack with a ranged or finesse weapon, you can choose to deal an additional 1d6 damage of the weapon's type on a hit. You can use this feature a number of times equal to your proficiency bonus per long rest. Keth'rassa scouts call this "the second arrow."