Zombie
Lineage of UndeadRare raised dead who kept their own minds and remember being alive, in bodies whose joints have set.
- Physiology
- Undead, Humanoid
- Size
- Medium
- Speed
- 25 ft.
- Ability scores
- Free placement
- Languages
- Common
Features
- Undead Fortitude
When damage reduces you to 0 hit points, you can make a Constitution saving throw with a DC of 5 + the damage taken. On a success you drop to 1 hit point instead. This does not work against radiant damage or a critical hit. Once per long rest.
- Dead Flesh
You are immune to disease and to poison damage, and you have resistance to necrotic damage.
- Undying Frame
You do not need to breathe, and you do not age.
- Grave Grip
Your hands are a natural melee weapon dealing 1d6 bludgeoning damage. When you hit a creature with them, you can try to grapple it as a bonus action.
- Dead Nerves
You have advantage on saving throws against being Frightened. Your joints have set, so you have disadvantage on Acrobatics and Sleight of Hand checks.