Blinded
You cannot see.
Mechanical Effects
- · You automatically fail any ability check that requires sight.
- · Attack rolls against you have advantage.
- · Your attack rolls have disadvantage.
Triggers
Flashbangs, spells that blind, smoke or dust that fully obscures the area, and a severed or disabled optical implant.
Removal
Ends when the cause is removed: the flash fades, the spell ends, the implant is repaired. Some sources allow a Constitution or Wisdom saving throw at the end of each of your turns to end it early, and say so. Lesser Restoration ends it.