Blinded

You cannot see.

Mechanical Effects

  • · You automatically fail any ability check that requires sight.
  • · Attack rolls against you have advantage.
  • · Your attack rolls have disadvantage.

Triggers

Flashbangs, spells that blind, smoke or dust that fully obscures the area, and a severed or disabled optical implant.

Removal

Ends when the cause is removed: the flash fades, the spell ends, the implant is repaired. Some sources allow a Constitution or Wisdom saving throw at the end of each of your turns to end it early, and say so. Lesser Restoration ends it.