Decompressed

You are exposed to vacuum or to an atmosphere your body cannot use. Your tissues are losing pressure, oxygen, or both.

Mechanical Effects

  • · At the start of each of your turns you make a Constitution saving throw. The DC is 10 plus the number of full rounds you have been exposed. On a failure you take 1d6 bludgeoning damage plus 1 for each round of exposure. On a success you take half.
  • · You have disadvantage on Constitution checks and on attack rolls.
  • · You cannot cast a spell that has a verbal component.
  • · If you are dying while Decompressed, you cannot regain hit points or be stabilized until you are in a breathable atmosphere.

Triggers

Exposure to vacuum through a breached hull, an open airlock or a torn suit, and hostile atmospheres such as a chlorine vent or a toxin cloud that your equipment cannot filter.

Removal

Reaching a sealed environment with a breathable atmosphere ends the condition. Damage already taken must be healed normally.

Saving Throw

Ability
CON
DC
10 plus the number of full rounds of exposure
Frequency
At the start of each of your turns.