Suffocating
You have no air to breathe.
Mechanical Effects
- · You can hold your breath for a number of minutes equal to 1 plus your Constitution modifier, minimum 30 seconds.
- · When you run out of breath or start choking, you can survive for a number of rounds equal to your Constitution modifier, minimum 1.
- · At the start of your next turn after that, your hit points drop to -1, unless they are already lower, and you are dying. You cannot regain hit points or be stabilized until you can breathe again.
Triggers
Vacuum, flooding, smoke, atmosphere failure, drowning, strangulation, and airless compartments.
Removal
Breathing. A sealed suit, a rebreather, an air pocket, or a spell such as Water Breathing ends it.