Surveilled
An external system, electronic, arcane or both, is tracking your movements, communications and biometric signature.
Mechanical Effects
- · You have disadvantage on Stealth and Deception checks against the surveilling entity and against anything that shares its data.
- · The surveilling entity has advantage on Investigation and Insight checks to learn your location, intent or weaknesses.
- · Any spell you cast with a verbal or somatic component, or with a focus, is observed as you cast it, at any distance and through walls, while the link is active.
Triggers
A hostile system locking onto your transponder or biometric signature, a tracking spell, or a security cordon that fingerprints you. Echelon Corporation surveillance grids, Halcyion Federation security services and Black Meridian Syndicate informant networks all impose it.
Removal
Succeed on a Technology check against the DC set by the source, or DC 15 if none is given, to spoof, jam or scrub the trace. Against purely physical surveillance a Stealth check at the same DC does the same.
Saving Throw
- Ability
- INT
- DC
- Set by the source. If none is given, DC 15.
- Frequency
- Once per scene, or whenever you actively try to break the trace.