Surveilled

An external system, electronic, arcane or both, is tracking your movements, communications and biometric signature.

Mechanical Effects

  • · You have disadvantage on Stealth and Deception checks against the surveilling entity and against anything that shares its data.
  • · The surveilling entity has advantage on Investigation and Insight checks to learn your location, intent or weaknesses.
  • · Any spell you cast with a verbal or somatic component, or with a focus, is observed as you cast it, at any distance and through walls, while the link is active.

Triggers

A hostile system locking onto your transponder or biometric signature, a tracking spell, or a security cordon that fingerprints you. Echelon Corporation surveillance grids, Halcyion Federation security services and Black Meridian Syndicate informant networks all impose it.

Removal

Succeed on a Technology check against the DC set by the source, or DC 15 if none is given, to spoof, jam or scrub the trace. Against purely physical surveillance a Stealth check at the same DC does the same.

Saving Throw

Ability
INT
DC
Set by the source. If none is given, DC 15.
Frequency
Once per scene, or whenever you actively try to break the trace.