Bestiary · Draconian

PR 10

Blue Wyrm

Blue wyrms nest under a standing storm cell and keep it there. They hunt by dropping through cloud onto prey the thunder has already deafened, and they are the reason certain flight corridors are closed by season.

Physiology
Draconian
Size
Giant
Speed
40 ft., fly 90 ft., burrow 30 ft.
Armor class
19 (storm-blue scale)
Hit points
190 (20d12 + 60)
Proficiency
+4
  • STR 22 +6 save +6
  • DEX 14 +2 save +6
  • CON 17 +3 save +7
  • INT 16 +3 save +3
  • WIS 15 +2 save +6
  • CHA 18 +4 save +8
Skills
Perception +6 , Stealth +6
Passive Perception
16
Senses
blindsight 60 ft., darkvision 120 ft.
Languages
Common, Draconic, Primordial
Damage immunities
lightning
Found in
Storm Front , Highland

Traits

  • Frightful Presence

    Each hostile creature within 60 feet that can see the wyrm makes a Wisdom saving throw against its save DC or is Frightened for 1 minute.

  • Legendary Resistance

    Twice per day, when it fails a saving throw, it may choose to succeed instead.

  • Storm Nest

    While inside a storm of its own raising, the wyrm is lightly obscured to every creature more than 30 feet away and takes no penalty from the weather.

Actions

  • Bite

    +10 to hit · reach 10 ft.

    2d10 + 6 piercing damage

    A bite from above, through the cloud.

  • Claw

    +10 to hit · reach 5 ft.

    2d6 + 6 slashing damage

    A claw strike made in flight.

  • Lightning Breath

    DC 15 Dexterity save

    The wyrm exhales in a 90-foot line 5 feet wide. Each creature in it makes a Dexterity saving throw, taking 9d10 lightning damage on a failure and half as much on a success. Recharges on a roll of 5 or 6 on a d6 at the start of the wyrm's turn.

  • Storm Cell

    DC 15 Dexterity save

    The wyrm draws its storm down. For 1 minute the area within 500 feet is heavily obscured to creatures other than the wyrm, ranged attacks made by other creatures have disadvantage, and a creature that ends its turn in the open makes a Dexterity saving throw or takes 3d8 lightning damage.

  • Wing Attack Legendary

    DC 15 Dexterity save

    The wyrm beats its wings. Each creature within 15 feet makes a Dexterity saving throw, taking 2d6 + 6 bludgeoning damage and falling Prone on a failure. The wyrm then flies up to half its speed.