PR
4
Elephant
Elephants haul timber and stone on worlds where a walker is not worth the fuel, and wild herds move between water across the dry plains. A herd on the road stops traffic in both directions.
- Physiology
- Beast
- Size
- Huge
- Speed
- 40 ft.
- Armor class
- 14
- Hit points
- 76 (8d12 + 24)
- Proficiency
- +2
- STR 22 +6 save +6
- DEX 9 -1 save -1
- CON 17 +3 save +3
- INT 3 -4 save -4
- WIS 11 +0 save +0
- CHA 6 -2 save -2
- Skills
- Perception +2
- Passive Perception
- 12
- Languages
- None
Traits
-
Trampling Charge
If it moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be knocked Prone. If the target is Prone, the elephant can make one Stomp attack against it as a bonus action.
Actions
-
Gore
+8 to hit · reach 5 ft.
3d8 + 6 piercing damage
A thrust of the tusks.
-
Stomp
+8 to hit · reach 5 ft.
3d10 + 6 bludgeoning damage
The elephant makes this attack only against a creature that is already Prone.