Bestiary · Beast

PR 4

Elephant

Elephants haul timber and stone on worlds where a walker is not worth the fuel, and wild herds move between water across the dry plains. A herd on the road stops traffic in both directions.

Elephant, drawn at Huge scale
Physiology
Beast
Size
Huge
Speed
40 ft.
Armor class
14
Hit points
76 (8d12 + 24)
Proficiency
+2
  • STR 22 +6 save +6
  • DEX 9 -1 save -1
  • CON 17 +3 save +3
  • INT 3 -4 save -4
  • WIS 11 +0 save +0
  • CHA 6 -2 save -2
Skills
Perception +2
Passive Perception
12
Languages
None
Found in
Savanna , Taiga

Traits

  • Trampling Charge

    If it moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be knocked Prone. If the target is Prone, the elephant can make one Stomp attack against it as a bonus action.

Actions

  • Gore

    +8 to hit · reach 5 ft.

    3d8 + 6 piercing damage

    A thrust of the tusks.

  • Stomp

    +8 to hit · reach 5 ft.

    3d10 + 6 bludgeoning damage

    The elephant makes this attack only against a creature that is already Prone.