Bestiary · Beast

PR 1/2

Giant Crab

Giant crabs hold reef shallows and tidal wreck sites. Salvage crews working those areas plan around them, since a claw will go through a suit seam.

Giant Crab, drawn at Large scale
Physiology
Beast
Size
Large
Speed
30 ft., swim 30 ft.
Armor class
14 (thick shell)
Hit points
30 (4d10 + 8)
Proficiency
+2
  • STR 15 +2 save +2
  • DEX 13 +1 save +1
  • CON 14 +2 save +2
  • INT 1 -5 save -5
  • WIS 9 -1 save -1
  • CHA 3 -4 save -4
Skills
Stealth +3
Passive Perception
9
Senses
blindsight 60 ft.
Languages
None
Found in
Shallows

Traits

  • Amphibious

    Breathes air and water.

Actions

  • Claw

    +4 to hit · reach 5 ft.

    1d4 + 2 bludgeoning damage

    Two attacks. A Medium or smaller creature hit is Grappled.

  • Second Claw Reaction

    When a creature Grappled by the giant crab attempts to escape, that creature has disadvantage on the escape attempt and takes 1d6 bludgeoning damage.