PR
1/2
Giant Crab
Giant crabs hold reef shallows and tidal wreck sites. Salvage crews working those areas plan around them, since a claw will go through a suit seam.
- Physiology
- Beast
- Size
- Large
- Speed
- 30 ft., swim 30 ft.
- Armor class
- 14 (thick shell)
- Hit points
- 30 (4d10 + 8)
- Proficiency
- +2
- STR 15 +2 save +2
- DEX 13 +1 save +1
- CON 14 +2 save +2
- INT 1 -5 save -5
- WIS 9 -1 save -1
- CHA 3 -4 save -4
- Skills
- Stealth +3
- Passive Perception
- 9
- Senses
- blindsight 60 ft.
- Languages
- None
- Found in
- Shallows
Traits
-
Amphibious
Breathes air and water.
Actions
-
Claw
+4 to hit · reach 5 ft.
1d4 + 2 bludgeoning damage
Two attacks. A Medium or smaller creature hit is Grappled.
-
Second Claw Reaction
When a creature Grappled by the giant crab attempts to escape, that creature has disadvantage on the escape attempt and takes 1d6 bludgeoning damage.