PR
1/8
Giant Rat
Giant rats develop within a few generations on long-haul hulls and in low-gravity colonies. They hold territory, defend a nest, and will take a sleeping adult if the pack is large enough.
- Physiology
- Beast
- Size
- Small
- Speed
- 30 ft., climb 20 ft.
- Armor class
- 12
- Hit points
- 13 (3d6 + 3)
- Proficiency
- +2
- STR 10 +0 save +0
- DEX 15 +2 save +2
- CON 12 +1 save +1
- INT 2 -4 save -4
- WIS 11 +0 save +0
- CHA 4 -3 save -3
- Passive Perception
- 10
- Senses
- darkvision 60 ft., keen smell
- Languages
- None
- Found in
- Derelict Hull , Station Interior
Traits
-
Pack Tactics
Has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of it and not incapacitated.
Actions
-
Bite
+4 to hit · reach 5 ft.
1d4 + 2 piercing damage
A bite from its teeth.
-
Into the Duct Reaction
When the giant rat takes damage, it moves up to its speed without provoking opportunity attacks and can squeeze through any opening a rat could use.