PR
5
Giant Shark
Giant sharks range the deep shelf and take whatever is on the surface. Ocean-world colonies fit hull screens for them and consider the cost routine.
- Physiology
- Beast
- Size
- Huge
- Speed
- 0 ft., swim 50 ft.
- Armor class
- 14 (thick hide)
- Hit points
- 92 (8d12 + 40)
- Proficiency
- +3
- STR 21 +5 save +5
- DEX 12 +1 save +1
- CON 20 +5 save +8
- INT 1 -5 save -5
- WIS 12 +1 save +1
- CHA 5 -3 save -3
- Skills
- Perception +4
- Passive Perception
- 14
- Senses
- blindsight 60 ft.
- Languages
- None
- Found in
- Open Ocean , Shallows
Traits
-
Water Breathing
Can breathe only underwater.
-
Blood in the Water
Has advantage on attack rolls against a creature below half its hit points.
Actions
-
Bite
+8 to hit · reach 5 ft.
2d8 + 5 piercing damage
Two attacks.
-
Turn on the Blood Reaction
When a creature within 60 feet in the water is reduced below half its hit points, the shark swims up to its speed toward it without provoking opportunity attacks.