Bestiary · Beast

PR 6

Giant Squid

Giant squid rise at night and take what is on or near the surface. They are the usual explanation for a small craft lost in calm water with no wreckage recovered.

Giant Squid, drawn at Huge scale
Physiology
Beast
Size
Huge
Speed
0 ft., swim 60 ft.
Armor class
15
Hit points
105 (10d12 + 40)
Proficiency
+3
  • STR 21 +5 save +5
  • DEX 14 +2 save +2
  • CON 19 +4 save +7
  • INT 3 -4 save -4
  • WIS 13 +1 save +1
  • CHA 5 -3 save -3
Skills
Stealth +5 , Perception +4
Passive Perception
14
Senses
blindsight 60 ft., darkvision 120 ft.
Languages
None
Damage resistances
cold
Found in
Open Ocean , Terran (Oceanic)

Traits

  • Water Breathing

    Can breathe only underwater.

  • Ink Cloud

    Once per short rest, releases a 40-foot cloud that heavily obscures the area, then swims up to its speed.

Actions

  • Tentacle

    +8 to hit · reach 20 ft.

    2d8 + 5 bludgeoning damage

    Two attacks. A Large or smaller creature hit is Grappled and pulled 10 feet toward the squid.

  • Drag Under Reaction

    When the giant squid takes damage while holding a Grappled creature, it swims up to its speed straight down, taking every creature it holds with it, and releases its ink cloud behind it.