PR
6
Giant Squid
Giant squid rise at night and take what is on or near the surface. They are the usual explanation for a small craft lost in calm water with no wreckage recovered.
- Physiology
- Beast
- Size
- Huge
- Speed
- 0 ft., swim 60 ft.
- Armor class
- 15
- Hit points
- 105 (10d12 + 40)
- Proficiency
- +3
- STR 21 +5 save +5
- DEX 14 +2 save +2
- CON 19 +4 save +7
- INT 3 -4 save -4
- WIS 13 +1 save +1
- CHA 5 -3 save -3
- Skills
- Stealth +5 , Perception +4
- Passive Perception
- 14
- Senses
- blindsight 60 ft., darkvision 120 ft.
- Languages
- None
- Damage resistances
- cold
- Found in
- Open Ocean , Terran (Oceanic)
Traits
-
Water Breathing
Can breathe only underwater.
-
Ink Cloud
Once per short rest, releases a 40-foot cloud that heavily obscures the area, then swims up to its speed.
Actions
-
Tentacle
+8 to hit · reach 20 ft.
2d8 + 5 bludgeoning damage
Two attacks. A Large or smaller creature hit is Grappled and pulled 10 feet toward the squid.
-
Drag Under Reaction
When the giant squid takes damage while holding a Grappled creature, it swims up to its speed straight down, taking every creature it holds with it, and releases its ink cloud behind it.