Bestiary · Fae

PR 2

Gremlin Gaunt

Ordinary gremlins work small: a cut line, a loose fitting, a gauge reading high. A gaunt has worked long enough to understand systems and goes for the single failure that disables the rest. Deck crews learn the pattern of three small faults in three days, followed by a large one.

Gremlin Gaunt, drawn at Small scale
Physiology
Fae
Size
Small
Speed
30 ft., climb 30 ft.
Armor class
14
Hit points
60 (11d6 + 22)
Proficiency
+2
  • STR 11 +0 save +0
  • DEX 18 +4 save +4
  • CON 15 +2 save +2
  • INT 14 +2 save +2
  • WIS 12 +1 save +1
  • CHA 8 -1 save -1
Skills
Sleight of Hand +6 , Stealth +6 , Technology +4
Passive Perception
11
Senses
darkvision 90 ft.
Languages
Sylvan
Damage resistances
lightning
Found in
Station Interior , Derelict Hull

Traits

  • Weak Point

    After inspecting a vehicle, machine or structure for 1 minute, the gaunt identifies the single failure that would disable every other system aboard.

  • Ducting Crawl

    The gaunt can squeeze through a gap of 3 inches at full speed and has advantage on Stealth checks aboard a ship or station.

Actions

  • Multiattack

    The gaunt makes two claw attacks.

  • Claw

    +6 to hit · reach 5 ft.

    1d8 + 4 slashing damage

  • System Failure

    One machine, vehicle or system within 5 feet stops working. Restoring it takes a DC 16 Technology check and an hour, and until then anything depending on it is disabled.

  • Disengage and Hide Bonus action

    The gaunt takes the Disengage and Hide actions.