Hydra
A hydra is a reptilian monster with five heads. Cutting one off makes the problem worse, because two grow back. Fire stops the regrowth, but someone has to apply it while the other four heads are occupied.
- Physiology
- Monster
- Size
- Huge
- Speed
- 30 ft., swim 30 ft.
- Armor class
- 16 (natural armor)
- Hit points
- 161 (14d12 + 70)
- Proficiency
- +3
- STR 20 +5 save +5
- DEX 12 +1 save +1
- CON 20 +5 save +5
- INT 2 -4 save -4
- WIS 10 +0 save +0
- CHA 7 -2 save -2
- Skills
- Perception +3
- Passive Perception
- 13
- Senses
- darkvision 60 ft.
- Languages
- None
- Found in
- Wetland
Traits
-
Multiple Heads
The hydra has five heads. While it has more than one it has advantage on saving throws against being Blinded, Charmed, Deafened, Frightened, Stunned or knocked Unconscious.
-
Reactive Heads
The hydra can take one reaction per head per round.
-
Regrow Heads
Whenever the hydra takes 25 or more damage in a single turn, one head dies. At the end of its turn it grows two heads for each that died, unless it has taken fire damage since its last turn. It regains 10 hit points for each head grown.
Actions
-
Bite
+8 to hit · reach 5 ft.
1d6 + 5 piercing damage
A bite from one head.
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Many Bites
The hydra makes one Bite attack for each head it currently has.