Bestiary · Giantkin

Giant PR 8

Ice Giant

Ice giants descend from a Titan of cold. They hold the high arctic on a dozen worlds and raid settlements in the dark half of the year.

Ice Giant, drawn at Giant scale
Physiology
Giantkin
Size
Giant
Speed
40 ft.
Armor class
17 (rime-crusted plate)
Hit points
137 (11d12 + 66)
Proficiency
+3
  • STR 25 +7 save +7
  • DEX 10 +0 save +0
  • CON 22 +6 save +9
  • INT 9 -1 save -1
  • WIS 13 +1 save +4
  • CHA 11 +0 save +0
Skills
Athletics +10 , Survival +4
Passive Perception
11
Senses
darkvision 60 ft.
Languages
Jotun, Old Norska
Damage immunities
cold
Damage vulnerabilities
fire
Found in
Arctic , Terran (Arctic)

Equipment

Traits

  • Cold-Adapted

    Immune to cold, and suffers no penalty from extreme cold or thin atmosphere.

Actions

  • Greataxe

    +10 to hit · reach 10 ft.

    3d12 + 7 slashing damage

    Two attacks. A creature hit by both is knocked Prone.

  • Frost Breath

    DC 17 Constitution save

    A 30-foot cone. Each creature in it takes 9d8 cold damage and has its speed halved until the end of its next turn on a failed save, or half damage on a success. Recharges on a 5 or 6.

  • Weather Counter Reaction

    When a creature within 30 feet uses a cold, ice or wind effect against the ice giant or its raiding party, the giant takes no damage from the effect, ends any speed reduction on itself, and may move up to half its speed toward the source.