Ice Giant
Ice giants descend from a Titan of cold. They hold the high arctic on a dozen worlds and raid settlements in the dark half of the year.
- Physiology
- Giantkin
- Size
- Giant
- Speed
- 40 ft.
- Armor class
- 17 (rime-crusted plate)
- Hit points
- 137 (11d12 + 66)
- Proficiency
- +3
- STR 25 +7 save +7
- DEX 10 +0 save +0
- CON 22 +6 save +9
- INT 9 -1 save -1
- WIS 13 +1 save +4
- CHA 11 +0 save +0
- Skills
- Athletics +10 , Survival +4
- Passive Perception
- 11
- Senses
- darkvision 60 ft.
- Languages
- Jotun, Old Norska
- Damage immunities
- cold
- Damage vulnerabilities
- fire
- Found in
- Arctic , Terran (Arctic)
Equipment
Traits
-
Cold-Adapted
Immune to cold, and suffers no penalty from extreme cold or thin atmosphere.
Actions
-
Greataxe
+10 to hit · reach 10 ft.
3d12 + 7 slashing damage
Two attacks. A creature hit by both is knocked Prone.
-
Frost Breath
DC 17 Constitution save
A 30-foot cone. Each creature in it takes 9d8 cold damage and has its speed halved until the end of its next turn on a failed save, or half damage on a success. Recharges on a 5 or 6.
-
Weather Counter Reaction
When a creature within 30 feet uses a cold, ice or wind effect against the ice giant or its raiding party, the giant takes no damage from the effect, ends any speed reduction on itself, and may move up to half its speed toward the source.