Bestiary · Giantkin

PR 9

Ice Giant Hunter

A hold on the ice sends one hunter at a time, because two make noise and the quarry is worth a month of walking. He carries a harpoon and a line, knows from the surface where the ice is thin, and lies flat beside a breathing hole for a whole day. His catch is larger than the sledge and has to be cut up where it fell.

Ice Giant Hunter, drawn at Giant scale
Physiology
Giantkin
Size
Giant
Speed
50 ft.
Armor class
17
Hit points
178 (17d12 + 68)
Proficiency
+4
  • STR 23 +6 save +6
  • DEX 14 +2 save +2
  • CON 19 +4 save +8
  • INT 11 +0 save +0
  • WIS 17 +3 save +7
  • CHA 12 +1 save +1
Skills
Athletics +10 , Perception +7 , Stealth +6 , Survival +7
Passive Perception
17
Senses
darkvision 60 ft.
Languages
Jotun
Damage immunities
cold
Found in
Arctic

Traits

  • Ice Stealth

    Has advantage on Stealth checks in snow and ice despite its size, and can stay motionless for a day without penalty.

  • Ice Sense

    Knows where ice is thin, where it is about to go, and what is underneath it.

Actions

  • Multiattack

    Makes two harpoon attacks.

  • Harpoon

    +10 to hit · reach 15 ft.

    3d10 + 6 piercing damage

    The target is on the line and is dragged 15 feet toward the hunter at the start of each of his turns until it is cut.

  • Thrown Harpoon

    +10 to hit · long range

    3d8 + 6 piercing damage

  • Break the Ice

    A 20-foot square within 60 feet gives way. Each creature on it makes a DC 18 Dexterity save or falls through and takes 4d6 cold damage at the start of each of its turns until it climbs out.