Ice Hag
An ice hag holds a pass and the storm across it, and rents both. Travelers who decline her terms are caught by the storm within about a mile.
- Physiology
- Fae
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 16 (rime)
- Hit points
- 78 (12d8 + 24)
- Proficiency
- +2
- STR 17 +3 save +3
- DEX 14 +2 save +2
- CON 15 +2 save +2
- INT 13 +1 save +1
- WIS 14 +2 save +2
- CHA 15 +2 save +2
- Skills
- Deception +4 , Insight +4 , Perception +4 , Survival +4
- Passive Perception
- 14
- Senses
- darkvision 60 ft.
- Languages
- Common, Jotun, Old Norska
- Damage immunities
- cold
Traits
-
Winter Walker
The ice hag ignores difficult terrain caused by ice or snow and leaves no tracks in either.
-
Storm Keeping
The ice hag can raise or settle a blizzard within 1 mile over the course of 10 minutes.
Actions
-
Rime Claws
+5 to hit · reach 5 ft.
2d8 + 3 cold damage
A slash of her frozen claws.
-
Killing Frost
DC 12 Constitution save
Each creature in a 20-foot cone makes a Constitution saving throw, taking 5d6 cold damage on a failure and half as much on a success. A creature that fails has its speed halved until the end of its next turn.
-
Terms of Passage
DC 12 Wisdom save
The hag names a price aloud. One creature that can hear and understand her makes a Wisdom saving throw or is Charmed for 1 minute, and while Charmed it will not attack her.