Ice Witch
The ice witch closes a pass completely, and the snow stands in the pass instead of settling. A caravan reaching the marker at the mouth finds the price cut into it, and the price is often a person. The holds on either side have paid it for four generations and keep the account in a ledger, because the alternative is no road until a thaw that she also decides.
- Physiology
- Fae
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 18
- Hit points
- 142 (19d8 + 57)
- Proficiency
- +3
- STR 12 +1 save +1
- DEX 17 +3 save +3
- CON 16 +3 save +6
- INT 18 +4 save +4
- WIS 19 +4 save +7
- CHA 20 +5 save +8
- Skills
- Arcana +7 , Insight +7 , Perception +7 , Persuasion +8
- Passive Perception
- 17
- Senses
- darkvision 120 ft.
- Languages
- Sylvan, Jotun, Common, Primordial
- Damage resistances
- necrotic
- Damage immunities
- cold
Traits
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Closed Pass
Within the pass she holds, all ground is difficult terrain for every creature but her, and a creature that ends its turn outdoors takes 10 cold damage.
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Posted Price
The ice witch states her price in writing and honors it exactly, taking neither more nor less than was posted.
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Chilling Damage
A creature that has taken cold damage from the ice witch since the start of her last turn has its speed reduced by 10 feet.
Actions
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Multiattack
The ice witch makes two Rime Touch attacks, or uses Standing Snow and makes one Rime Touch attack.
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Rime Touch
+8 to hit · reach 10 ft.
3d8 + 5 cold damage
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Standing Snow
A 40-foot radius within 120 feet fills with snow that does not fall. The area is heavily obscured. Each creature in it makes a DC 16 Constitution save, taking 8d6 cold damage and having its speed reduced to 0 until the end of its next turn on a failure, or half as much and no reduction on a success.
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Ice Wall
The ice witch seals a 60-foot span of the pass behind a wall of ice 10 feet thick with Armor Class 12 and 120 hit points. It lasts until she lifts it or winter ends.