Bestiary · Elemental

PR 11

Ifrit

An ifrit is a Large fire elemental from the Plane of Ignis. It treats most arrangements as insults, bargains loudly, and follows through on every threat it makes.

Ifrit, drawn at Large scale
Physiology
Elemental
Size
Large
Speed
40 ft., fly 60 ft. (hover)
Armor class
17 (heat shimmer)
Hit points
168 (16d10 + 80)
Proficiency
+4
  • STR 22 +6 save +6
  • DEX 12 +1 save +1
  • CON 20 +5 save +5
  • INT 16 +3 save +7
  • WIS 15 +2 save +6
  • CHA 18 +4 save +8
Skills
Intimidation +8 , Deception +8 , Perception +6
Passive Perception
16
Senses
darkvision 120 ft.
Languages
Common, Primordial
Damage immunities
fire
Found in
Plane of Ignis , Volcanic Field

Traits

  • Elemental Body

    Does not require food, drink or sleep.

  • Heat Aura

    A creature that starts its turn within 10 feet of the ifrit takes 5 fire damage.

  • Illumination

    Sheds bright light in a 20-foot radius and dim light for another 20 feet.

Actions

  • Multiattack

    The ifrit makes two Scimitar attacks.

  • Scimitar

    +10 to hit · reach 5 ft.

    3d10 + 6 slashing damage

    A slash from its heated scimitar.

  • Hurl Flame

    +8 to hit · long range

    5d6 fire damage

    A ball of fire at one creature within Long range.

  • Wall of Fire

    DC 17 Dexterity save

    A wall of flame up to 60 feet long and 20 feet high appears within 120 feet and lasts 1 minute. A creature that enters it or starts its turn within 10 feet of it makes a Dexterity saving throw, taking 5d8 fire damage on a failure and half as much on a success.