Krampus
Krampus works the gift-giver's route a night ahead of him, carrying birch rods for the children who can be corrected and a basket on his back for the ones who cannot. His chains announce him a street early. A household that hears the bells, puts the children to bed and leaves schnapps on the step is safe from him, because he cannot enter a dwelling with an offering outside the door.
- Physiology
- Fiend
- Size
- Large
- Speed
- 40 ft., climb 30 ft.
- Armor class
- 17
- Hit points
- 120 (16d10 + 32)
- Proficiency
- +3
- STR 20 +5 save +8
- DEX 15 +2 save +2
- CON 15 +2 save +2
- INT 13 +1 save +1
- WIS 16 +3 save +6
- CHA 17 +3 save +3
- Skills
- Athletics +8 , Intimidation +6 , Perception +6
- Passive Perception
- 16
- Senses
- darkvision 120 ft.
- Languages
- Netherspeech, Common, Jotun
- Damage resistances
- cold, fire, necrotic
- Found in
- Highland
Traits
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Bells First
Every creature within 500 feet hears the chains for a full minute before he arrives and knows what it is.
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Worst Deed
Krampus knows, on sight, the worst thing a creature has done in the past year. He has advantage on Intimidation checks against that creature, and the creature has disadvantage on saving throws against Into the Basket.
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Offering Ward
Cannot enter a dwelling where an offering has been left outside the door.
Actions
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Multiattack
Krampus makes two Birch Rods attacks, or one Birch Rods attack and uses Into the Basket.
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Birch Rods
+8 to hit · reach 10 ft.
3d6 + 5 slashing damage
A lashing with a bundle of birch rods.
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Chain
+8 to hit · reach 15 ft.
2d8 + 5 bludgeoning damage
The target is Grappled (escape DC 16) and Restrained.
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Into the Basket
One Grappled creature of Medium size or smaller makes a DC 16 Strength save. On a failure it is put in the basket: it is Blinded and Restrained, has total cover from outside, and is carried. It can repeat the save at the end of each of its turns.