Lindwurm
The lindwurm is a wingless, two-legged serpentine draconian that settles in a marsh or millpond a town depends on. It grows for as long as it is fed. A town that pays tribute to appease it pays more each year, because the lindwurm's bite and hit points grow with every year it is fed.
- Physiology
- Draconian
- Size
- Giant
- Speed
- 40 ft., swim 50 ft., burrow 20 ft.
- Armor class
- 17
- Hit points
- 178 (17d12 + 68)
- Proficiency
- +4
- STR 22 +6 save +6
- DEX 13 +1 save +5
- CON 19 +4 save +8
- INT 12 +1 save +1
- WIS 15 +2 save +6
- CHA 14 +2 save +2
- Skills
- Perception +6 , Stealth +5
- Passive Perception
- 16
- Senses
- darkvision 120 ft., tremorsense 60 ft.
- Languages
- Draconic, Common, Old Norska
- Damage resistances
- acid, poison
Traits
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Tribute Growth
For each year the lindwurm is fed on a schedule, its hit point maximum increases by 20 and its Bite deals one more die of damage. This increase is permanent.
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Amphibious
Breathes air and water.
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Cellar Knowledge
The lindwurm knows the layout of every cellar, drain and well within a mile of the water it holds.
Actions
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Multiattack
The lindwurm makes one Bite attack and two Claw attacks.
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Bite
+10 to hit · reach 15 ft.
3d10 + 6 piercing damage
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Claw
+10 to hit · reach 10 ft.
1d10 + 6 slashing damage
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Venom Spray
A 30-foot cone. Each creature in it makes a DC 16 Constitution save, taking 8d8 poison damage and being Poisoned for 1 minute on a failure, or half as much on a success.
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Coil
One Grappled creature makes a DC 18 Strength save. On a failure it is Restrained and begins Suffocating.