Bestiary · Draconian

PR 9

Lindwurm

The lindwurm is a wingless, two-legged serpentine draconian that settles in a marsh or millpond a town depends on. It grows for as long as it is fed. A town that pays tribute to appease it pays more each year, because the lindwurm's bite and hit points grow with every year it is fed.

Lindwurm, drawn at Giant scale
Physiology
Draconian
Size
Giant
Speed
40 ft., swim 50 ft., burrow 20 ft.
Armor class
17
Hit points
178 (17d12 + 68)
Proficiency
+4
  • STR 22 +6 save +6
  • DEX 13 +1 save +5
  • CON 19 +4 save +8
  • INT 12 +1 save +1
  • WIS 15 +2 save +6
  • CHA 14 +2 save +2
Skills
Perception +6 , Stealth +5
Passive Perception
16
Senses
darkvision 120 ft., tremorsense 60 ft.
Languages
Draconic, Common, Old Norska
Damage resistances
acid, poison
Found in
Wetland , Coastline

Traits

  • Tribute Growth

    For each year the lindwurm is fed on a schedule, its hit point maximum increases by 20 and its Bite deals one more die of damage. This increase is permanent.

  • Amphibious

    Breathes air and water.

  • Cellar Knowledge

    The lindwurm knows the layout of every cellar, drain and well within a mile of the water it holds.

Actions

  • Multiattack

    The lindwurm makes one Bite attack and two Claw attacks.

  • Bite

    +10 to hit · reach 15 ft.

    3d10 + 6 piercing damage

  • Claw

    +10 to hit · reach 10 ft.

    1d10 + 6 slashing damage

  • Venom Spray

    A 30-foot cone. Each creature in it makes a DC 16 Constitution save, taking 8d8 poison damage and being Poisoned for 1 minute on a failure, or half as much on a success.

  • Coil

    One Grappled creature makes a DC 18 Strength save. On a failure it is Restrained and begins Suffocating.