Bestiary · Fiend

PR 3

Nightmare

Nightmares are horses in outline and fire everywhere else, and they cross between the Prime Plane and the Plane of Oblivion. Whoever rides one has paid a price other than coin.

Nightmare, drawn at Large scale
Physiology
Fiend
Size
Large
Speed
60 ft., fly 90 ft.
Armor class
13
Hit points
68 (8d10 + 24)
Proficiency
+2
  • STR 18 +4 save +4
  • DEX 15 +2 save +2
  • CON 16 +3 save +3
  • INT 10 +0 save +0
  • WIS 13 +1 save +1
  • CHA 15 +2 save +2
Skills
Perception +3
Passive Perception
13
Languages
None
Damage immunities
fire
Found in
Plane of Oblivion , Rift Breach

Traits

  • Confer Fire Resistance

    Grants resistance to fire damage to anyone riding it.

  • Illumination

    Sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

  • Hooves

    +6 to hit · reach 5 ft.

    2d8 + 4 bludgeoning damage

    Burning hooves deal an extra 2d6 fire damage to a creature hit.

  • Oblivion Stride

    The nightmare and up to three willing creatures within 5 feet of it pass into the Plane of Oblivion from the Prime Plane, or back again. It cannot use this again until it has finished a short or long rest.