PR
3
Nightmare
Nightmares are horses in outline and fire everywhere else, and they cross between the Prime Plane and the Plane of Oblivion. Whoever rides one has paid a price other than coin.
- Physiology
- Fiend
- Size
- Large
- Speed
- 60 ft., fly 90 ft.
- Armor class
- 13
- Hit points
- 68 (8d10 + 24)
- Proficiency
- +2
- STR 18 +4 save +4
- DEX 15 +2 save +2
- CON 16 +3 save +3
- INT 10 +0 save +0
- WIS 13 +1 save +1
- CHA 15 +2 save +2
- Skills
- Perception +3
- Passive Perception
- 13
- Languages
- None
- Damage immunities
- fire
- Found in
- Plane of Oblivion , Rift Breach
Traits
-
Confer Fire Resistance
Grants resistance to fire damage to anyone riding it.
-
Illumination
Sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
-
Hooves
+6 to hit · reach 5 ft.
2d8 + 4 bludgeoning damage
Burning hooves deal an extra 2d6 fire damage to a creature hit.
-
Oblivion Stride
The nightmare and up to three willing creatures within 5 feet of it pass into the Plane of Oblivion from the Prime Plane, or back again. It cannot use this again until it has finished a short or long rest.