Bestiary · Fae

PR 3

Otso Spirit

The northern holds have a dozen names for it, including honey-paw, the wide one and the old man of the wood, and none is its true name. Most of the year it is the size of a cub, following a party for a day and stealing what it is not given. If a party gives it no food and says its true name aloud, it rises to nine feet at the shoulder.

Otso Spirit, drawn at Small scale
Physiology
Fae, Beast
Size
Small
Speed
40 ft., climb 30 ft.
Armor class
14
Hit points
58 (9d6 + 27)
Proficiency
+2
  • STR 12 +1 save +1
  • DEX 16 +3 save +3
  • CON 16 +3 save +3
  • INT 11 +0 save +0
  • WIS 17 +3 save +3
  • CHA 15 +2 save +2
Skills
Perception +5 , Sleight of Hand +5 , Stealth +5
Passive Perception
15
Senses
darkvision 60 ft., keen smell
Languages
Sylvan, Old Norska
Damage resistances
cold
Found in
Taiga , Woodland

Traits

  • True Name

    Speaking the spirit's true name within its hearing provokes Rise the moment it can act. It knows when the name is spoken anywhere within a mile.

  • Guest Right

    A party that leaves food out is not attacked and loses only the food.

Actions

  • Multiattack

    The spirit makes two claw attacks.

  • Claw

    +5 to hit · reach 5 ft.

    1d8 + 3 slashing damage

  • Rise

    This action recharges after a long rest. The spirit becomes Huge for 1 minute. Its Strength becomes 22, its claws deal 3d8 + 6 damage with 10 feet of reach, and it has advantage on Strength checks and saves. Anything it was carrying grows with it.

  • Snatch Bonus action

    The spirit takes one unattended object within 5 feet, or one carried object if its carrier fails a DC 13 Dexterity save.