Otso Spirit
The northern holds have a dozen names for it, including honey-paw, the wide one and the old man of the wood, and none is its true name. Most of the year it is the size of a cub, following a party for a day and stealing what it is not given. If a party gives it no food and says its true name aloud, it rises to nine feet at the shoulder.
- Physiology
- Fae, Beast
- Size
- Small
- Speed
- 40 ft., climb 30 ft.
- Armor class
- 14
- Hit points
- 58 (9d6 + 27)
- Proficiency
- +2
- STR 12 +1 save +1
- DEX 16 +3 save +3
- CON 16 +3 save +3
- INT 11 +0 save +0
- WIS 17 +3 save +3
- CHA 15 +2 save +2
- Skills
- Perception +5 , Sleight of Hand +5 , Stealth +5
- Passive Perception
- 15
- Senses
- darkvision 60 ft., keen smell
- Languages
- Sylvan, Old Norska
- Damage resistances
- cold
Traits
-
True Name
Speaking the spirit's true name within its hearing provokes Rise the moment it can act. It knows when the name is spoken anywhere within a mile.
-
Guest Right
A party that leaves food out is not attacked and loses only the food.
Actions
-
Multiattack
The spirit makes two claw attacks.
-
Claw
+5 to hit · reach 5 ft.
1d8 + 3 slashing damage
-
Rise
This action recharges after a long rest. The spirit becomes Huge for 1 minute. Its Strength becomes 22, its claws deal 3d8 + 6 damage with 10 feet of reach, and it has advantage on Strength checks and saves. Anything it was carrying grows with it.
-
Snatch Bonus action
The spirit takes one unattended object within 5 feet, or one carried object if its carrier fails a DC 13 Dexterity save.