Phoenix
A phoenix is a Large fire bird from the Plane of Ignis. It burns while it lives and bursts into flame when it dies. It reforms from its ember after a death unless the ember is quenched in water from the Plane of Aquos.
- Physiology
- Celestial, Elemental
- Size
- Large
- Speed
- 20 ft., fly 120 ft. (hover)
- Armor class
- 19 (living flame)
- Hit points
- 210 (20d10 + 100)
- Proficiency
- +4
- STR 20 +5 save +5
- DEX 18 +4 save +8
- CON 21 +5 save +9
- INT 14 +2 save +2
- WIS 18 +4 save +4
- CHA 22 +6 save +10
- Skills
- Perception +8
- Passive Perception
- 18
- Senses
- truesight 60 ft.
- Languages
- Primordial, Solir
- Damage resistances
- radiant
- Damage immunities
- fire
- Condition immunities
- charmed , frightened
- Found in
- Plane of Ignis , Volcanic Field
Traits
-
Fire Aura
A creature that starts its turn within 10 feet of the phoenix, or touches it, takes 10 fire damage.
-
Rebirth
When the phoenix drops to 0 hit points it bursts into flame and leaves an ember. Each creature within 20 feet makes a DC 17 Dexterity saving throw, taking 10d6 fire damage on a failure and half as much on a success. The phoenix reforms from the ember with all its hit points after 1d4 days unless the ember is quenched in water from the Plane of Aquos.
-
Legendary Resistance
Three times per day, when the phoenix fails a saving throw, it can choose to succeed instead.
Actions
-
Talons
+9 to hit · reach 5 ft.
3d8 + 5 fire damage
A strike from its burning talons.
-
Beak
+9 to hit · reach 5 ft.
2d10 + 5 piercing damage
A stab from its beak.
-
Sunfire Breath
DC 17 Dexterity save
A 60-foot cone. Each creature in it makes a Dexterity saving throw, taking 12d8 fire damage on a failure and half as much on a success. Recharges on a roll of 5 or 6 on a d6 at the start of the phoenix's turn.
-
Kindle Legendary
One creature the phoenix can see within 60 feet regains 4d8 hit points, and any effect ending its life this turn is undone.