Reefclaw
A reefclaw is an armored crustacean made to guard flooded galleries. It grabs intruders and holds them until a handler arrives, and it kills a grappled target only if the target keeps fighting. The handlers have not been found in a long time, and the reefclaws still stand at their posts.
- Physiology
- Monster
- Size
- Large
- Speed
- 30 ft., swim 30 ft.
- Armor class
- 16
- Hit points
- 93 (11d10 + 33)
- Proficiency
- +3
- STR 19 +4 save +4
- DEX 10 +0 save +0
- CON 16 +3 save +3
- INT 5 -3 save -3
- WIS 11 +0 save +0
- CHA 5 -3 save -3
- Skills
- Perception +3
- Passive Perception
- 13
- Senses
- darkvision 60 ft.
- Languages
- understands Netherspeech
- Found in
- Derelict Hull , Shallows
Traits
-
Amphibious
The reefclaw breathes air and water.
-
Sense Magic
The reefclaw senses an active Rift effect within 120 feet and knows the direction but not the source.
Actions
-
Multiattack
The reefclaw makes two Pincer attacks. If it has a creature Grappled, it also uses Tentacles.
-
Pincer
+7 to hit · reach 10 ft.
2d6 + 4 bludgeoning damage
The target is Grappled (escape DC 14) if it is of Large size or smaller. The reefclaw has two pincers, each of which can grapple one target.
-
Tentacles
One creature Grappled by the reefclaw makes a DC 14 Constitution save or is Poisoned for 1 minute. While Poisoned this way the target is Paralyzed, and repeats the save at the end of each of its turns.