Bestiary · Monster

PR 5

Reefclaw

A reefclaw is an armored crustacean made to guard flooded galleries. It grabs intruders and holds them until a handler arrives, and it kills a grappled target only if the target keeps fighting. The handlers have not been found in a long time, and the reefclaws still stand at their posts.

Reefclaw, drawn at Large scale
Physiology
Monster
Size
Large
Speed
30 ft., swim 30 ft.
Armor class
16
Hit points
93 (11d10 + 33)
Proficiency
+3
  • STR 19 +4 save +4
  • DEX 10 +0 save +0
  • CON 16 +3 save +3
  • INT 5 -3 save -3
  • WIS 11 +0 save +0
  • CHA 5 -3 save -3
Skills
Perception +3
Passive Perception
13
Senses
darkvision 60 ft.
Languages
understands Netherspeech
Found in
Derelict Hull , Shallows

Traits

  • Amphibious

    The reefclaw breathes air and water.

  • Sense Magic

    The reefclaw senses an active Rift effect within 120 feet and knows the direction but not the source.

Actions

  • Multiattack

    The reefclaw makes two Pincer attacks. If it has a creature Grappled, it also uses Tentacles.

  • Pincer

    +7 to hit · reach 10 ft.

    2d6 + 4 bludgeoning damage

    The target is Grappled (escape DC 14) if it is of Large size or smaller. The reefclaw has two pincers, each of which can grapple one target.

  • Tentacles

    One creature Grappled by the reefclaw makes a DC 14 Constitution save or is Poisoned for 1 minute. While Poisoned this way the target is Paralyzed, and repeats the save at the end of each of its turns.