Rift Parasite
Rift parasites attach to whatever is nearest when they come through a tear. They feed on the host's channeling capacity and are found on anyone who has spent time near an unclosed tear.
- Physiology
- Aberration
- Size
- Small
- Speed
- 20 ft., fly 20 ft., climb 20 ft.
- Armor class
- 14
- Hit points
- 49 (9d6 + 18)
- Proficiency
- +2
- STR 8 -1 save -1
- DEX 17 +3 save +3
- CON 14 +2 save +2
- INT 6 -2 save -2
- WIS 12 +1 save +1
- CHA 10 +0 save +0
- Skills
- Stealth +5
- Passive Perception
- 11
- Senses
- blindsight 30 ft., darkvision 60 ft.
- Languages
- Netherspeech
- Damage resistances
- rift, necrotic
- Condition immunities
- charmed , frightened
- Found in
- Rift Breach
Traits
-
Feeds on the Channel
A host it is attached to has disadvantage on checks to maintain concentration and recovers spell resources at half rate.
Actions
-
Attach
+5 to hit · reach 5 ft.
2d6 + 3 rift damage
A creature hit is attached to and takes 1d6 rift damage at the start of each of its turns until the parasite is removed.
-
Feeds on the Channel Reaction
When the host the parasite is attached to casts a spell or makes a check to maintain concentration, the host has disadvantage on the concentration check and the parasite regains 1d6 hit points.