Bestiary · Aberration

PR 2

Rift Parasite

Rift parasites attach to whatever is nearest when they come through a tear. They feed on the host's channeling capacity and are found on anyone who has spent time near an unclosed tear.

Rift Parasite, drawn at Small scale
Physiology
Aberration
Size
Small
Speed
20 ft., fly 20 ft., climb 20 ft.
Armor class
14
Hit points
49 (9d6 + 18)
Proficiency
+2
  • STR 8 -1 save -1
  • DEX 17 +3 save +3
  • CON 14 +2 save +2
  • INT 6 -2 save -2
  • WIS 12 +1 save +1
  • CHA 10 +0 save +0
Skills
Stealth +5
Passive Perception
11
Senses
blindsight 30 ft., darkvision 60 ft.
Languages
Netherspeech
Damage resistances
rift, necrotic
Condition immunities
charmed , frightened
Found in
Rift Breach

Traits

  • Feeds on the Channel

    A host it is attached to has disadvantage on checks to maintain concentration and recovers spell resources at half rate.

Actions

  • Attach

    +5 to hit · reach 5 ft.

    2d6 + 3 rift damage

    A creature hit is attached to and takes 1d6 rift damage at the start of each of its turns until the parasite is removed.

  • Feeds on the Channel Reaction

    When the host the parasite is attached to casts a spell or makes a check to maintain concentration, the host has disadvantage on the concentration check and the parasite regains 1d6 hit points.