Bestiary · Fae

PR 5

Root Witch

A root witch grows out of the place she keeps and cannot be removed from it in one piece. She trades as any hag does, and the price is often a thing that has to be grown.

Root Witch, drawn at Medium scale
Physiology
Fae, Plant
Size
Medium
Speed
30 ft., burrow 10 ft.
Armor class
15 (bark and root)
Hit points
97 (13d8 + 39)
Proficiency
+3
  • STR 16 +3 save +3
  • DEX 12 +1 save +1
  • CON 17 +3 save +3
  • INT 14 +2 save +2
  • WIS 16 +3 save +3
  • CHA 15 +2 save +2
Skills
Deception +5 , Insight +6 , Nature +5 , Perception +6
Passive Perception
16
Senses
darkvision 60 ft.
Languages
Common, Sylvan
Damage resistances
cold, piercing
Found in
Woodland , Wetland

Traits

  • Rooted

    While standing on soil she has advantage on saving throws against being moved, and she regains 5 hit points at the start of each of her turns.

  • Grove Bond

    Knows the location of every creature standing on soil within 1 mile of her grove.

Actions

  • Root Lash

    +6 to hit · reach 15 ft.

    2d8 + 3 bludgeoning damage

    A lash of roots from the ground.

  • Entangling Grasp

    DC 14 Strength save

    One creature within 15 feet makes a Strength saving throw or is Restrained by roots until it breaks free with a successful Strength check.

  • Blight Touch

    DC 14 Constitution save

    One creature she can touch makes a Constitution saving throw, taking 4d8 necrotic damage on a failure and half as much on a success. On a failure it cannot regain hit points until the end of its next turn.