Bestiary · Monster

PR 3

Rust Crawler

A rust crawler eats only worked metal and prefers load-bearing members because they are the thickest. It works along a spar inside a structural void for months and leaves the outer skin untouched. A rust ripper stripping a weapon is an incident. A crawler in a keel means the vessel is a write-off, and the first sign of it is an instrument reading that goes unbelieved until a second crew confirms it.

Rust Crawler, drawn at Medium scale
Physiology
Monster
Size
Medium
Speed
40 ft., climb 40 ft.
Armor class
14
Hit points
71 (11d8 + 22)
Proficiency
+2
  • STR 12 +1 save +1
  • DEX 15 +2 save +2
  • CON 14 +2 save +2
  • INT 2 -4 save -4
  • WIS 13 +1 save +1
  • CHA 5 -3 save -3
Skills
Stealth +4
Passive Perception
11
Senses
darkvision 60 ft., metal sense 90 ft.
Languages
None
Damage immunities
acid
Found in
Derelict Hull , Debris Shoal

Traits

  • Metal Scent

    The crawler detects worked metal within 90 feet through any thickness of material, and moves toward the largest mass of it.

  • Void Dweller

    The crawler fits any void a hand can reach into, and is not visible from outside a structure it is eating.

  • Frame Eater

    A vehicle or structure it has worked for a month loses half its structural integrity, and a survey is the only way to find out.

Actions

  • Rasp

    +4 to hit · reach 5 ft.

    2d6 + 2 acid damage

    A nonmagical metal object it touches corrodes and is destroyed after two hits. Metal armor loses 1 point of Armor Class per hit.

  • Enter Void Bonus action

    The crawler enters a structural cavity and cannot be targeted until it comes out.