Bestiary · Fae

Satyr PR 1/2

Satyr

Satyrs keep the calendar of the Faewyld's festivals and enforce it socially. They take offense at a guest who refuses their hospitality and forgive one who accepts it and cannot keep up.

Satyr, drawn at Medium scale
Physiology
Fae, Beast
Size
Medium
Speed
40 ft.
Armor class
14
Hit points
31 (7d8)
Proficiency
+2
  • STR 12 +1 save +1
  • DEX 16 +3 save +3
  • CON 11 +0 save +0
  • INT 12 +1 save +1
  • WIS 10 +0 save +0
  • CHA 14 +2 save +2
Skills
Perception +2 , Performance +4 , Stealth +5
Passive Perception
12
Languages
Common, Sylvan
Found in
Woodland , The Faewyld

Traits

  • Fae Resistance

    The satyr has advantage on saving throws against spells and other magical effects.

Actions

  • Ram

    +3 to hit · reach 5 ft.

    2d4 + 1 bludgeoning damage

    A headbutt from its horns.

  • Shortsword

    +5 to hit · reach 5 ft.

    1d6 + 3 piercing damage

    A stab with its shortsword.

  • Panpipes

    DC 12 Wisdom save

    The satyr plays its panpipes. Each creature within 60 feet that can hear it makes a Wisdom saving throw against one chosen effect: Charmed for 1 minute, Frightened for 1 minute, or falling Unconscious for 1 minute. The satyr can use this action once per short rest.