Satyr
Satyrs keep the calendar of the Faewyld's festivals and enforce it socially. They take offense at a guest who refuses their hospitality and forgive one who accepts it and cannot keep up.
- Physiology
- Fae, Beast
- Size
- Medium
- Speed
- 40 ft.
- Armor class
- 14
- Hit points
- 31 (7d8)
- Proficiency
- +2
- STR 12 +1 save +1
- DEX 16 +3 save +3
- CON 11 +0 save +0
- INT 12 +1 save +1
- WIS 10 +0 save +0
- CHA 14 +2 save +2
- Skills
- Perception +2 , Performance +4 , Stealth +5
- Passive Perception
- 12
- Languages
- Common, Sylvan
- Found in
- Woodland , The Faewyld
Traits
-
Fae Resistance
The satyr has advantage on saving throws against spells and other magical effects.
Actions
-
Ram
+3 to hit · reach 5 ft.
2d4 + 1 bludgeoning damage
A headbutt from its horns.
-
Shortsword
+5 to hit · reach 5 ft.
1d6 + 3 piercing damage
A stab with its shortsword.
-
Panpipes
DC 12 Wisdom save
The satyr plays its panpipes. Each creature within 60 feet that can hear it makes a Wisdom saving throw against one chosen effect: Charmed for 1 minute, Frightened for 1 minute, or falling Unconscious for 1 minute. The satyr can use this action once per short rest.