Bestiary · Fae

Satyr PR 4

Satyr Sage

The satyr sage has lived three hundred years at the edge of one wood and knows its land, its history and its inhabitants. He will not answer a question while sober or unbound. Visitors add wine to the spring he drinks from, tie him with a rope and wait. His answers are accurate and unwelcome, and he delivers them as jokes at the listener's expense.

Satyr Sage, drawn at Medium scale
Physiology
Fae, Beast
Size
Medium
Speed
40 ft.
Armor class
15
Hit points
84 (13d8 + 26)
Proficiency
+2
  • STR 12 +1 save +1
  • DEX 14 +2 save +2
  • CON 15 +2 save +2
  • INT 18 +4 save +6
  • WIS 17 +3 save +5
  • CHA 16 +3 save +3
Skills
History +6 , Insight +5 , Lore +6 , Nature +6 , Performance +5
Passive Perception
13
Senses
darkvision 60 ft.
Languages
Sylvan, Common, Elvish
Found in
Woodland , The Faewyld

Traits

  • Wood Lore

    The sage answers any question about the land within fifty miles, its history and its inhabitants, without a check.

  • Terms of Answer

    The sage refuses to answer anything while he is standing, sober or unbound, and he says so.

Actions

  • Ram

    +3 to hit · reach 5 ft.

    2d6 + 1 bludgeoning damage

  • Thrown Jug

    +4 to hit · close range

    1d8 + 2 bludgeoning damage

  • Pipes

    Each creature within 60 feet that can hear him makes a DC 14 Wisdom save. On a failure it is Charmed for 1 minute and will not attack him, and on a failure by 5 or more it also begins to dance and has its speed halved.

  • Hard Truth

    One creature within 30 feet makes a DC 14 Charisma save. On a failure it takes 4d8 psychic damage and has disadvantage on its next attack roll, and the sage states aloud why it is really here.