PR
1/2
Shark
Sharks work the shelf and the reef edge. They investigate anything that enters the water and commit to anything that behaves as if it is hurt. Shallow salvage on shark coasts is done in pairs.
- Physiology
- Beast
- Size
- Medium
- Speed
- 0 ft., swim 40 ft.
- Armor class
- 13
- Hit points
- 32 (5d8 + 10)
- Proficiency
- +2
- STR 14 +2 save +2
- DEX 14 +2 save +2
- CON 14 +2 save +2
- INT 1 -5 save -5
- WIS 12 +1 save +1
- CHA 4 -3 save -3
- Skills
- Perception +3
- Passive Perception
- 13
- Senses
- blindsight 30 ft.
- Languages
- None
- Found in
- Shallows
Traits
-
Water Breathing
Can breathe only underwater.
-
Blood in the Water
Has advantage on attack rolls against a creature below half its hit points.
Actions
-
Bite
+4 to hit · reach 5 ft.
1d10 + 2 piercing damage
A bite from its jaws.
-
Second Pass Reaction
When a creature within 60 feet in the water drops below half its hit points, the shark swims up to its speed toward that creature and may make one Bite attack if it arrives in reach.