Shellfin
A shellfin is a reef monster with a shark's head and a crab's shell and claws. It cruises like a shark, then stops dead with its claws forward. The claws hold a diver in place while it bites, and most divers it catches die while held.
- Physiology
- Monster, Beast
- Size
- Large
- Speed
- 10 ft., swim 50 ft.
- Armor class
- 16
- Hit points
- 85 (10d10 + 30)
- Proficiency
- +2
- STR 18 +4 save +4
- DEX 13 +1 save +1
- CON 16 +3 save +5
- INT 3 -4 save -4
- WIS 12 +1 save +1
- CHA 5 -3 save -3
- Skills
- Perception +3 , Stealth +3
- Passive Perception
- 13
- Senses
- blindsight 60 ft., keen smell
- Languages
- None
- Damage resistances
- bludgeoning, piercing, slashing
- Found in
- Shallows
Traits
-
Blood in the Water
The shellfin has advantage on attack rolls against a creature that has less than half its hit points.
-
Sudden Stop
The shellfin can end a swim move at any point without drifting, and does not provoke opportunity attacks when it does.
Actions
-
Multiattack
Makes one Bite attack and one Claw attack.
-
Bite
+6 to hit · reach 5 ft.
2d10 + 4 piercing damage
-
Claw
+6 to hit · reach 5 ft.
1d10 + 4 slashing damage
If the target is of Medium size or smaller it is Grappled (escape DC 14) and Restrained.