Bestiary · Giantkin

Troll PR 5

Snow Troll

A snow troll is a furred troll variant native to tundra and boreal forest worlds, with branching antlers and a coat of matted white fur that blends with snow. The antlers grow continuously and are shed in spring, and a fresh rack in midwinter means the troll fed well. It lies buried in a snowdrift with only the antlers showing, and when prey comes within reach it charges in a short sprint and gores, which can knock the target Prone. It follows with claws until its regeneration turns the fight. Fire and acid stop its healing, as they do for every troll.

Snow Troll, drawn at Large scale
Physiology
Giantkin, Beast
Size
Large
Speed
30 ft.
Armor class
15 (matted fur)
Hit points
94 (9d10 + 45)
Proficiency
+3
  • STR 20 +5 save +5
  • DEX 12 +1 save +1
  • CON 20 +5 save +5
  • INT 7 -2 save -2
  • WIS 12 +1 save +1
  • CHA 7 -2 save -2
Skills
Stealth +4 , Perception +4
Passive Perception
14
Senses
darkvision 60 ft.
Languages
Jotun
Damage resistances
cold
Found in
Tundra , Taiga , Arctic

Traits

  • Regeneration

    The troll regains 10 hit points at the start of its turn. If it took acid or fire damage since its last turn, this does not function. It dies only if it starts its turn at 0 hit points and does not regenerate.

  • Snow Camouflage

    The troll has advantage on Stealth checks made to hide in snowy terrain.

Actions

  • Multiattack

    The troll makes one Gore attack and one Claw attack.

  • Gore

    +8 to hit · reach 5 ft.

    2d8 + 5 piercing damage

    A charge with the antler crown. If the snow troll moved at least 10 feet in a straight line toward the target this turn, the target takes an extra 1d8 piercing damage.

  • Claw

    +8 to hit · reach 5 ft.

    2d6 + 5 slashing damage

    A slash from one clawed forelimb.

  • Snowdrift Ambush Bonus action

    DC 16 Strength save

    While hidden in snowy terrain, the snow troll moves up to its speed toward a creature without provoking opportunity attacks. If it hits a creature with a gore attack on the same turn, the target must succeed on a Strength saving throw or be knocked Prone.