Sylvarin Sentinel
Sentinels hold the specific places where the fae boundary can be crossed. They do not patrol or pursue, and they decide whether a crossing is open.
- Physiology
- Fae, Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 16 (bark-scale and mesh)
- Hit points
- 75 (10d8 + 30)
- Proficiency
- +2
- STR 15 +2 save +2
- DEX 18 +4 save +6
- CON 16 +3 save +3
- INT 13 +1 save +1
- WIS 17 +3 save +5
- CHA 15 +2 save +2
- Skills
- Perception +5 , Stealth +6 , Nature +3 , Insight +5
- Passive Perception
- 15
- Languages
- Sylvan, Common
- Found in
- Rift Breach
Equipment
Traits
-
Crossing Watch
Creatures provoke an opportunity attack from the sentinel when they leave any space within 15 feet of it.
-
Trackless
The sentinel leaves no trail and cannot be tracked by non-magical means.
Actions
-
Longbow
+6 to hit · long range
1d8 + 4 piercing damage
The sentinel makes two Longbow attacks.
-
Rooting Shot
DC 13 Strength save
The sentinel targets one creature it has hit this turn. On a failed save the creature is Restrained by grasping growth and can escape with a Strength check against the save DC.
-
Crossing Shot Reaction
When a creature leaves any space within 15 feet of the sentinel, the sentinel makes one Longbow attack against it. On a hit the creature is also Restrained by grasping growth until it escapes.