Bestiary · Fae

Sylvarin Sentinel

Sentinels hold the specific places where the fae boundary can be crossed. They do not patrol or pursue, and they decide whether a crossing is open.

A Sylvarin
Physiology
Fae, Humanoid
Size
Medium
Speed
30 ft.
Armor class
16 (bark-scale and mesh)
Hit points
75 (10d8 + 30)
Proficiency
+2
  • STR 15 +2 save +2
  • DEX 18 +4 save +6
  • CON 16 +3 save +3
  • INT 13 +1 save +1
  • WIS 17 +3 save +5
  • CHA 15 +2 save +2
Skills
Perception +5 , Stealth +6 , Nature +3 , Insight +5
Passive Perception
15
Languages
Sylvan, Common
Found in
Rift Breach

Equipment

Traits

  • Crossing Watch

    Creatures provoke an opportunity attack from the sentinel when they leave any space within 15 feet of it.

  • Trackless

    The sentinel leaves no trail and cannot be tracked by non-magical means.

Actions

  • Longbow

    +6 to hit · long range

    1d8 + 4 piercing damage

    The sentinel makes two Longbow attacks.

  • Rooting Shot

    DC 13 Strength save

    The sentinel targets one creature it has hit this turn. On a failed save the creature is Restrained by grasping growth and can escape with a Strength check against the save DC.

  • Crossing Shot Reaction

    When a creature leaves any space within 15 feet of the sentinel, the sentinel makes one Longbow attack against it. On a hit the creature is also Restrained by grasping growth until it escapes.