Bestiary · Fae

PR 6

Tengu

A tengu holds a peak and the temple road below it and watches who comes up. Pride draws its attention: a priest selling blessings, a swordsman who believes his reputation, a lord traveling with too many banners. Those it takes are found days later on the wrong mountain, with no memory and no arrogance. Humble climbers are sometimes taught instead.

Tengu, drawn at Medium scale
Physiology
Fae
Size
Medium
Speed
40 ft., fly 60 ft.
Armor class
17
Hit points
105 (14d8 + 42)
Proficiency
+3
  • STR 15 +2 save +2
  • DEX 20 +5 save +8
  • CON 16 +3 save +3
  • INT 15 +2 save +2
  • WIS 17 +3 save +6
  • CHA 14 +2 save +2
Skills
Acrobatics +8 , Insight +6 , Perception +6 , Stealth +8
Passive Perception
16
Senses
darkvision 60 ft.
Languages
Sylvan, Common
Found in
Highland

Traits

  • Read Pride

    The tengu knows on sight what a creature is proudest of. Against a creature whose pride it has named, its attacks score a critical hit on a roll of 19 or 20.

  • Wind Walk

    The tengu does not provoke opportunity attacks when it flies out of an enemy's reach.

Actions

  • Multiattack

    The tengu makes three sword attacks.

  • Longsword

    +8 to hit · reach 5 ft.

    1d10 + 5 slashing damage

  • Feather Fan

    A 60-foot cone of wind blows from the fan. Each creature in it makes a DC 16 Strength save, taking 6d6 bludgeoning damage and being pushed 30 feet and knocked Prone on a failure, or half as much and no push on a success.

  • Whisk Away

    One Incapacitated or Charmed creature within 5 feet vanishes with the tengu. It reappears 1d4 days later, 1d100 miles away and unharmed. It has no memory of the interval but has learned a lesson it cannot put into words.

  • Riposte Reaction

    When a creature within 5 feet misses it with a melee attack, the tengu makes one sword attack against that creature.