Bestiary · Humanoid

Thuul PR 6

Thuul Hunter

A Thuul hunter is released by the hive from the vibrational chorus for as long as a contract runs, and a Thuul travels alone only under those conditions. Hunters are hired for their tremorsense: a Thuul reads a target's movement through the deck plates, and a target aboard a station cannot hide from it.

Thuul Hunter, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft., climb 30 ft.
Armor class
17 (sealed carapace plate)
Hit points
97 (13d8 + 39)
Proficiency
+3
  • STR 16 +3 save +3
  • DEX 18 +4 save +7
  • CON 16 +3 save +6
  • INT 13 +1 save +1
  • WIS 17 +3 save +3
  • CHA 9 -1 save -1
Skills
Athletics +6 , Perception +6 , Stealth +7 , Survival +6
Passive Perception
16
Senses
tremorsense 60 ft., darkvision 60 ft.
Languages
Thuulean, Federation Standard
Found in
Thuul Prime , Station Interior

Traits

  • Deck Tremorsense

    The hunter's tremorsense passes through any surface it is in contact with. A creature moving on the same deck, hull or ground cannot be Hidden from it within 60 feet.

  • Released

    While on contract, the hunter is off the chorus. It has advantage on saving throws against being Charmed or Frightened and cannot be commanded by another Thuul.

Actions

  • Multiattack

    The hunter makes two Harpoon Launcher attacks, or two Carapace Blade attacks.

  • Harpoon Launcher

    +7 to hit · medium range

    2d8 + 4 piercing damage

    On a hit the target is pulled 15 feet toward the hunter.

  • Carapace Blade

    +7 to hit · reach 5 ft.

    1d10 + 4 slashing damage

  • Run Down Bonus action

    The hunter takes the Dash action, and difficult terrain costs it no extra movement this turn.