Thuul Hunter
A Thuul hunter is released by the hive from the vibrational chorus for as long as a contract runs, and a Thuul travels alone only under those conditions. Hunters are hired for their tremorsense: a Thuul reads a target's movement through the deck plates, and a target aboard a station cannot hide from it.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft., climb 30 ft.
- Armor class
- 17 (sealed carapace plate)
- Hit points
- 97 (13d8 + 39)
- Proficiency
- +3
- STR 16 +3 save +3
- DEX 18 +4 save +7
- CON 16 +3 save +6
- INT 13 +1 save +1
- WIS 17 +3 save +3
- CHA 9 -1 save -1
- Skills
- Athletics +6 , Perception +6 , Stealth +7 , Survival +6
- Passive Perception
- 16
- Senses
- tremorsense 60 ft., darkvision 60 ft.
- Languages
- Thuulean, Federation Standard
- Found in
- Thuul Prime , Station Interior
Traits
-
Deck Tremorsense
The hunter's tremorsense passes through any surface it is in contact with. A creature moving on the same deck, hull or ground cannot be Hidden from it within 60 feet.
-
Released
While on contract, the hunter is off the chorus. It has advantage on saving throws against being Charmed or Frightened and cannot be commanded by another Thuul.
Actions
-
Multiattack
The hunter makes two Harpoon Launcher attacks, or two Carapace Blade attacks.
-
Harpoon Launcher
+7 to hit · medium range
2d8 + 4 piercing damage
On a hit the target is pulled 15 feet toward the hunter.
-
Carapace Blade
+7 to hit · reach 5 ft.
1d10 + 4 slashing damage
-
Run Down Bonus action
The hunter takes the Dash action, and difficult terrain costs it no extra movement this turn.