Bestiary · Aberration

PR 4

Void Hound

A void hound hunts from somewhere adjacent and passes through a bulkhead, a wall or a hull as though none were there, so containment built on doors is useless. It arrives, takes a single target, and is gone inside eight seconds. It takes only one target per visit and returns to the same place within a week.

Void Hound, drawn at Medium scale
Physiology
Aberration
Size
Medium
Speed
50 ft.
Armor class
15
Hit points
84 (13d8 + 26)
Proficiency
+2
  • STR 15 +2 save +2
  • DEX 18 +4 save +6
  • CON 15 +2 save +2
  • INT 6 -2 save -2
  • WIS 14 +2 save +2
  • CHA 10 +0 save +0
Skills
Perception +4 , Stealth +6
Passive Perception
14
Senses
darkvision 120 ft., truesight 30 ft.
Languages
None
Damage resistances
force, psychic
Found in
Derelict Hull , Rift Breach

Traits

  • Pass Through Solids

    Can step out of the world as a bonus action and step back in up to 60 feet away, passing through any solid matter on the way.

  • One Target Per Visit

    Takes one target per visit. Once it has a creature Grappled, it withdraws instead of engaging anything else.

  • Returns

    Returns to the same place within a week, having learned the layout.

Actions

  • Multiattack

    Makes two bite attacks.

  • Bite

    +6 to hit · reach 5 ft.

    2d8 + 4 force damage

    If the target is of Medium size or smaller it is Grappled (escape DC 14).

  • Take Away

    The hound steps out of the world carrying one Grappled creature, and both vanish. The creature reappears 1d10 hours later and 1d100 miles away, with injuries consistent with a fall.