Void Hound
A void hound hunts from somewhere adjacent and passes through a bulkhead, a wall or a hull as though none were there, so containment built on doors is useless. It arrives, takes a single target, and is gone inside eight seconds. It takes only one target per visit and returns to the same place within a week.
- Physiology
- Aberration
- Size
- Medium
- Speed
- 50 ft.
- Armor class
- 15
- Hit points
- 84 (13d8 + 26)
- Proficiency
- +2
- STR 15 +2 save +2
- DEX 18 +4 save +6
- CON 15 +2 save +2
- INT 6 -2 save -2
- WIS 14 +2 save +2
- CHA 10 +0 save +0
- Skills
- Perception +4 , Stealth +6
- Passive Perception
- 14
- Senses
- darkvision 120 ft., truesight 30 ft.
- Languages
- None
- Damage resistances
- force, psychic
- Found in
- Derelict Hull , Rift Breach
Traits
-
Pass Through Solids
Can step out of the world as a bonus action and step back in up to 60 feet away, passing through any solid matter on the way.
-
One Target Per Visit
Takes one target per visit. Once it has a creature Grappled, it withdraws instead of engaging anything else.
-
Returns
Returns to the same place within a week, having learned the layout.
Actions
-
Multiattack
Makes two bite attacks.
-
Bite
+6 to hit · reach 5 ft.
2d8 + 4 force damage
If the target is of Medium size or smaller it is Grappled (escape DC 14).
-
Take Away
The hound steps out of the world carrying one Grappled creature, and both vanish. The creature reappears 1d10 hours later and 1d100 miles away, with injuries consistent with a fall.