Bestiary · Monster

PR 6

Wild Manticore

A bargaining manticore is a settled animal that works a road it has learned. A wild manticore does not negotiate or warn, and it does not hold a range long enough to be mapped. It ambushes from above, attacks the largest creature in the group first and fires its tail spines in volleys. A highland with unexplained spine strikes is a no-landing zone.

Wild Manticore, drawn at Large scale
Physiology
Monster, Beast
Size
Large
Speed
50 ft., fly 60 ft.
Armor class
16
Hit points
123 (13d10 + 52)
Proficiency
+3
  • STR 19 +4 save +4
  • DEX 17 +3 save +6
  • CON 18 +4 save +4
  • INT 5 -3 save -3
  • WIS 14 +2 save +2
  • CHA 6 -2 save -2
Skills
Perception +5 , Stealth +6
Passive Perception
15
Senses
darkvision 120 ft.
Languages
None
Found in
Highland , Deep Space

Traits

  • Ambush from Above

    Its first attack against a creature that has not acted yet in combat deals an extra 3d8 damage.

  • Untamable

    The manticore cannot be Charmed, bargained with or trained, and will not break off a hunt for anything short of fire.

Actions

  • Multiattack

    Makes one bite attack and two claw attacks, or fires a volley of spines.

  • Bite

    +7 to hit · reach 5 ft.

    2d10 + 4 piercing damage

  • Claw

    +7 to hit · reach 5 ft.

    1d8 + 4 slashing damage

  • Spine Volley

    Each creature in a 20-foot cube within Medium range makes a DC 15 Dexterity save, taking 5d8 piercing damage on a failure or half as much on a success.