Yeti Warrior
High valleys tell apart the yeti that raids a yak pen from the ones that arrive in a line with worked stone axes and stop at the boundary marker. The second kind negotiate, badly and through an interpreter, over a herd that crossed a line or a shrine that was moved. Settlements that take the meeting seriously suffer no losses, and settlements that send it away lose their pens first.
- Physiology
- Giantkin
- Size
- Large
- Speed
- 40 ft., climb 40 ft.
- Armor class
- 15
- Hit points
- 110 (13d10 + 39)
- Proficiency
- +3
- STR 19 +4 save +4
- DEX 13 +1 save +1
- CON 17 +3 save +6
- INT 10 +0 save +0
- WIS 14 +2 save +2
- CHA 11 +0 save +0
- Skills
- Athletics +7 , Perception +5 , Stealth +4
- Passive Perception
- 15
- Senses
- darkvision 60 ft.
- Languages
- Jotun
- Damage immunities
- cold
Traits
-
Snow Camouflage
Has advantage on Stealth checks in snow, and cannot be tracked across it.
-
Boundary Halt
Stops at a boundary it recognizes and waits to be met. It will not cross one first.
-
Cold-Adapted
Takes no penalty from extreme cold and treats snow and ice as ordinary ground.
Actions
-
Multiattack
Makes two axe attacks.
-
Stone Axe
+7 to hit · reach 10 ft.
2d8 + 4 slashing damage
-
Thrown Rock
+7 to hit · medium range
2d6 + 4 bludgeoning damage
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Chilling Gaze
One creature within 30 feet that can see it makes a DC 15 Constitution save, taking 5d6 cold damage and being Paralyzed until the end of its next turn on a failure, or half as much and no paralysis on a success.