Healer
You learned to keep people alive with whatever was in reach: herbs, sutures, a trauma kit, a hand pressed hard on a wound. You have worked triage and made the call.
+1 WIS +1 INT
Skill Proficiencies
Medicine, Insight
Language or Tool
Choose 1 from Any one language, Herbalism kit, Alchemist's supplies, Any one artisan's tool
Starting Equipment
Origin Feature: Under the Oath
You can request safe passage to treat the wounded, including an enemy's, and any faction that honors the medic's oath grants it. You can buy medical supplies at cost from any clinic, temple infirmary or field station.