Tinkerer
You repair devices that were not designed to be repaired, and you learned most of it by taking working machines apart and mostly getting them back together.
+1 DEX +1 INT
Skill Proficiencies
Technology, Sleight of Hand
Language or Tool
Choose 1 from Any two languages, Tinkerer's tools, Smith's tools, Gunsmith's tools
Starting Equipment
Origin Feature: Quick Repair
Spend 10 minutes with a pile of salvage to hand, and one broken mechanism, tool or device works again for 1 hour. It then fails for good unless it is properly repaired, and you can tell the group exactly how long they have. By opening up any device of Tier I to Tier IV, you can name its fault.