Call Lightning
- Casting Time
- 1 action
- Duration
- Concentration, up to 10 minutes
- Range
- Medium · 120 feet
- Components
- V · S
- Saving Throw
- DEX · half damage
A storm cloud appears at a point within range that you can see above yourself. It takes the shape of a cylinder that is 10 feet tall with a 60-foot radius. When you cast the spell, choose a point you can see under the cloud. A lightning bolt shoots from the cloud to that point. Each creature within 5 feet of that point makes a Dexterity saving throw, taking 3d10 lightning damage on a failed save or half as much damage on a successful one. Until the spell ends, you can take an action to call down lightning in that way again, targeting the same point or a different one. If you're outdoors in a storm when you cast this spell, the spell gives you control over that storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.
At Higher Levels
| Slot | Effect |
|---|---|
| 4th · 4d10 | The damage increases to 4d10. |
| 5th · 5d10 | The damage increases to 5d10. |
| 6th · 6d10 | The damage increases to 6d10. |
| 7th · 7d10 | The damage increases to 7d10. |
| 8th · 8d10 | The damage increases to 8d10. |
| 9th · 9d10 | The damage increases to 9d10. |
Role
- damage