Conjure Woodland Beings
Level 4 Conjuration Concentration force
- Casting Time
- 1 action
- Duration
- Concentration, up to 10 minutes
- Range
- Melee · Self
- Components
- V · S
- Saving Throw
- WIS · half damage
You conjure nature spirits that flit around you in a 10-foot emanation for the duration. Whenever the emanation enters the space of a creature you can see and whenever a creature you can see enters the emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn. In addition, you can take the Disengage action as a bonus action for the spell's duration.
At Higher Levels
| Slot | Effect |
|---|---|
| 5th · 6d8 | The damage increases to 6d8. |
| 6th · 7d8 | The damage increases to 7d8. |
| 7th · 8d8 | The damage increases to 8d8. |
| 8th · 9d8 | The damage increases to 9d8. |
| 9th · 10d8 | The damage increases to 10d8. |
Role
- damage
- creation