Spike Growth
Level 2 Transmutation Concentration piercing
- Casting Time
- 1 action
- Duration
- Concentration, up to 10 minutes
- Range
- Medium · 150 feet
- Components
- V · S · M (seven thorns)
The ground in a 20-foot-radius sphere centered on a point within range sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.
Role
- damage