College of Valor

A Bard College of war-poets with medium armor, shields, martial weapons, Extra Attack and Bardic Inspiration spent on damage and Armor Class.

Identity

The College of Valor is the Bard College that fights alongside the people whose deeds it records. Halcyion regimental cantors, Norskan skald-warriors, Aurelion battlefield-laureates and frontier company-singers who keep a unit's roster as a sung list all belong to it.

Features

  • L3 Bonus Proficiencies

    You gain proficiency with medium armor, with shields, and with martial weapons (including the martial firearms category).

  • L3 Combat Inspiration

    A creature holding a Bardic Inspiration die from you can also use it in the following ways: Roll the die and add it to a weapon damage roll the creature makes on a hit. The die is rolled when the damage is rolled. As a reaction after an attack roll is made against it, and before the GM declares a hit or miss, roll the die and add the result to the creature's AC against that attack only. If the attack misses as a result, the Bardic Inspiration die is expended.

  • L7 Extra Attack

    When you take the Attack action on your turn, you can make two weapon attacks instead of one.

  • L11 Inspiration Strike

    When you hit a creature with a weapon attack, you can expend one use of Bardic Inspiration, roll your Bardic Inspiration die and add the result to the damage as extra damage of the weapon's damage type. The use is expended whether or not the damage drops the target. When you grant a Bardic Inspiration die to an ally within 30 feet as a bonus action, that ally can use their reaction to immediately make one weapon attack. The attack does not use up the die, which stays with the ally for normal Combat Inspiration use.

  • L15 Battle Magic

    When you take the Attack action on your turn, you can replace one of the attacks with the casting of a Bard spell that has a casting time of 1 action and targets a single creature with an attack roll or a saving throw. You can use this feature a number of times per long rest equal to your Charisma modifier (minimum 1). When you cast a leveled Bard spell using a slot of 3rd level or higher, you can make one weapon attack as a bonus action on the same turn.

  • L18 Heroic Anthem Capstone

    Once per long rest, as an action, you begin a Heroic Anthem, a sustained performance of war-poetry, hymn or anthem (you choose the form to suit the unit and the moment). The Anthem lasts up to 1 minute and ends if you are Incapacitated, silenced, or end it as a free action. While the Anthem is sustained, you and each ally within 60 feet who can hear you gain the following benefits: 5 + your Charisma modifier temporary hit points at the start of each of the ally's turns. These do not stack across turns. +1 to attack rolls, damage rolls and saving throws. Immunity to the Frightened and Charmed conditions. A Bardic Inspiration die (the die size for your Bard level) at the start of each of the ally's turns if they have none. This die can be used only while the Anthem is sustained and is lost when the Anthem ends. Sustaining the Anthem from round to round requires a bonus action each round, and you can still take actions, reactions and movement normally on those rounds. You regain a use of this feature after a Tier IV+ heroic moment as the GM adjudicates, such as a battle won against long odds, a decisive sacrifice averted or the rescue of a major NPC.