Oath of Retribution

A Paladin Oath sworn against one specific wrong, with a Vow of Enmity that gives advantage and extra smite damage against a chosen target.

Identity

The Oath of Retribution begins with one thing that happened: a colony, a ship, a person or a betrayal with a name attached. The Oath is the decision to hold that grievance for the rest of one's life. Every other Paladin order regards it as a controlled fall, and Retributive Paladins know this and do not change course. They are patient over years and will accept a lesser good today for the debt paid in full later.

Features

  • L3 Oath Spells and Divinity

    Oath Spells. You always have the following spells prepared, and they do not count against the number of spells you can prepare each day: Paladin level 3: Static (cantrip), Spark Bolt (1st) Paladin level 5: Overload (2nd), Stun Shot (2nd) Paladin level 9: Flare (3rd), Tendril (3rd) Paladin level 13: Nimbus (4th) Paladin level 17: Thunderbolt (5th) Spell Divinity: Vow of Enmity. As a bonus action, you point at a creature you can see within 30 feet and speak its name into your oath. For 1 minute (or until you are Incapacitated, the target drops to 0 hit points, or you use this feature again), you have advantage on attack rolls against that target. The vow is audible. The target hears its name spoken into the oath and can identify you as the source. Spell Divinity: Abjure the Forsworn. As an action, you present your oath-token and denounce a creature you can see within 60 feet. The target must make a Wisdom saving throw against your spell save DC. On a failure, it is Frightened of you for 1 minute (it can repeat the save at the end of each of its turns, ending the effect on a success). On a success, the target is unaffected and immune to this Spell Divinity for 24 hours. Fiends, undead and creatures the GM rules you have a personal grievance against have disadvantage on the saving throw.

  • L7 Relentless

    While you are pursuing the target of your Vow of Enmity, you do not provoke opportunity attacks from creatures other than that target. When you hit the target with an opportunity attack, you can move up to half your speed immediately after the attack as part of the same reaction, and this movement does not provoke opportunity attacks. Your walking speed increases by 10 feet while you have an active Vow of Enmity.

  • L11 Reprisal

    When a creature under your Vow of Enmity attacks an ally other than you, you can use your reaction to make one melee weapon attack against that creature, provided it is within your reach. If you have no active Vow of Enmity, you can instead use this reaction against any hostile creature within reach that attacks an ally, but the attack is made without advantage.

  • L15 Retributive Smite

    When you use Divine Smite against a creature under your active Vow of Enmity, the smite deals an additional 2d8 radiant damage. Your Divine Smite damage against the marked target also ignores resistance to radiant damage, but not immunity. The first time each turn you hit your marked target with a melee weapon attack, you regain hit points equal to your Charisma modifier (minimum 1).

  • L18 Avenging Angel Capstone

    Once per long rest, as a bonus action, you assume the form of an Avenging Angel for 1 minute. While transformed: You gain a flying speed of 60 feet and hover. You have advantage on attack rolls against any creature under your active Vow of Enmity. When you activate this form, you can designate up to three creatures you can see within 60 feet as Forsworn Targets in addition to your existing Vow of Enmity (if any). These creatures must each make a Wisdom save against your spell save DC or be Frightened of you for the duration. A Frightened creature can repeat the save at the end of each of its turns. Frightened creatures cannot move closer to you and have disadvantage on attack rolls while they can see you. Your weapon attacks deal an additional 1d8 radiant damage on a hit. The form ends early if you fall Unconscious, dismiss it as a free action, or are reduced to 0 hit points.