Oath of the Sovereign

A Paladin Oath sworn to a throne, state or person, with an aura that boosts allies' first roll each turn and a reaction that takes an ally's hit.

Identity

The Oath of the Sovereign is the Paladin Oath that someone other than the Paladin can revoke. Sovereigns swear to a monarch, a chancellor, a federation charter or a colony's founding compact, and the tradition is judged by whether the thing they swore to deserved it. Aurelion houses raise them from childhood, and Halcyion's constitutional guard swears the modern version at commissioning.

Features

  • L3 Sovereign Challenge

    As a Spell Divinity option, you invoke the authority you serve. Each creature of your choice within 30 feet that can hear you must succeed on a Charisma saving throw against your spell save DC or be unable to attack anyone other than you until the end of your next turn.

  • L7 Aura of the Crown

    You and friendly creatures within 10 feet of you add your Charisma modifier, minimum +1, to the first attack roll or saving throw each of you makes on your turn. The radius increases to 30 feet at 18th level.

  • L11 Take the Blow

    When an ally within 30 feet of you is hit by an attack, you can use your reaction to have the attack hit you instead, taking the damage in their place. You can do this a number of times equal to your proficiency bonus, and regain all uses on a long rest.

  • L15 Word of Office

    You have advantage on Charisma checks made with creatures that recognize the authority you serve. Once per long rest, you can issue a command to a creature with Intelligence 4 or higher. The creature must obey the command for 1 minute unless it succeeds on a Wisdom saving throw against your spell save DC. The command must be lawful under the authority you invoke.

  • L18 Standard of the Realm Capstone

    Once per long rest, you gain the following benefits for 1 minute. Allies within 30 feet of you gain temporary hit points equal to your Paladin level at the start of each of their turns. You cannot be Charmed or Frightened. Any creature that attacks an ally within 30 feet of you takes radiant damage equal to your Charisma modifier.