Draekhir
Lineage of ElfPale, soft-spoken elven sublineage that left the surface millennia ago for the undercities, cavern-holds, and lightless trade-roads beneath the Prime Plane, reputed to be equal parts cunning and cruel.
RA +1- Physiology
- Humanoid, Elemental
- Size
- Medium
- Speed
- 30 ft.
- Ability scores
- Free placement
- Languages
- Common, Elvish, Meridian Cant
- Lifespan
- Mature at 80, typical maximum 750 years
Draekhir reach legal majority in their hold-courts around 80, and elders commonly live past 700. Surface-dwelling Draekhir often age faster from constant sunlight.
Features
- Superior Darkvision
Generations underground have sharpened your sight past the elven baseline. You have darkvision out to 120 feet. In darkness you see in shades of gray, and in dim light you see as if it were bright.
- Dark-Touched Resilience
Your mind is hardened against charm. You have advantage on saving throws against being Charmed, and you are immune to spells and effects that would put you magically to sleep.
- Shadow-Step
When you are standing in dim light or darkness, you can use a bonus action to teleport up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You can use this feature once per long rest.
- Sunlight Sensitivity
While in direct sunlight, you have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight. Heavy cloud cover, dawn, dusk, and any environment shielded from direct sunlight do not trigger this feature. Tinted lenses, hooded cowls, and Aurelion court visors are widely made to reduce the effect for Draekhir who travel to the surface.
College of Whispers
Augmentate
Frontier Marksman
Monster Hunter