Warrior
Melee Tank Damage
A non-channeler trained in every weapon and armor, with a Fighting Style, Second Wind, Action Surge, up to four attacks per Attack action and Indomitable rerolls.
Sentinel
Gladiator
Gladiator
Augmentate
Shield Master
Shield Master
Augmentate
Bannerman
Soldier
Duelist
Augmentate
Champion
Arcane Knight
Bladesong
Gladiator
Arcane Knight
Arcane Knight
Bladesong
Brawler
Champion
Chosen
Duelist
Gladiator
Sentinel
Soldier
Soldier
Bannerman
Champion
Sentinel
Sentinel
Soldier
Champion
Arcane Knight
Champion
Champion
Champion
Champion
Blood Knight
Bladesong
Soldier Basics
Identity
The Warrior is a non-channeler trained across the full range of arms, from broadsword to plasma cannon, with proficiency in every armor and weapon category. The Martial Archetype chosen at 3rd level sets the Warrior's role, such as bodyguard, squad commander, arena fighter, duelist or cyborg.
Proficiencies
Level Progression
- L1Fighting Style
Choose one Fighting Style: Archery (+2 to ranged weapon attack rolls), Defense (+1 AC while wearing armor), Dueling (+2 damage when wielding a one-handed weapon and no other weapon), Great Weapon Fighting (reroll 1s and 2s on weapon damage dice and keep the new roll), Protection (while wielding a shield, use your reaction to impose disadvantage on an attack against an ally within 5 feet), Two-Weapon Fighting (add your ability modifier to off-hand damage and gain the Off-Hand Strike bonus action), or Marksman (ignore half cover on ranged attacks).
Second WindOnce per short rest, you can use a bonus action to regain 1d10 + your Warrior level in hit points.
- L2Action Surge
Once per short rest, on your turn, you can take one additional action on top of your regular action and any bonus action.
- L3 Subclass featureMartial Archetype
Choose your Martial Archetype: Arcane Knight (a bound weapon and third-caster spells), Augmentate (cybernetic hardware), Bannerman (a standard and command dice), Bladesong (paired light blades), Blood Knight (power below half hit points), Brawler (unarmed and improvised fighting), Champion (heavy weapons and heavy armor), Chosen (a power's mark), Duelist (single-blade finesse), Gladiator (arena tactics), Sentinel (guarding allies), Shield Master (the shield as a weapon), or Soldier (squad doctrine and formation). Your Archetype grants features now and at 7th, 11th, 15th and 18th level.
- L4 ASI / Feat
- L5Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three at 17th level.
- L6Tactical Awareness
You add your proficiency bonus to initiative rolls. When you make an opportunity attack, you have advantage on the attack roll.
- L7 Subclass featureHold the Line
When a creature you can see enters your reach, you can use your reaction to make one melee weapon attack against it. On a hit, its speed becomes 0 until the end of its turn, and it cannot enter your reach again this round without first taking damage from you. You can use this feature a number of times equal to your proficiency bonus, regaining all uses on a short or long rest.
- L8 ASI / Feat
- L9Indomitable
When you fail a saving throw, you can reroll it and must use the new roll. You can use this feature once per long rest. The number of uses increases to twice at 14th level and three times at 18th level.
- L10Second Fighting Style Capstone
You gain a second Fighting Style. Choose one from the 1st-level list, so that you have both. You can switch the second Style during a long rest spent training.
- L11 Subclass feature
- L12 ASI / Feat
- L13Action Surge (2 uses)
You can now use Action Surge twice between rests, but only once on the same turn.
- L14Indomitable (2 uses)
Indomitable can now be used twice per long rest.
- L15 Subclass feature
- L16 ASI / Feat
- L17Extra Attack (3)
You can attack three times, instead of twice, whenever you take the Attack action on your turn.
- L18 Subclass featureIndomitable (3 uses)
Indomitable can now be used three times per long rest.
- L19 ASI / Feat
- L20Living Weapon Capstone
When you take the Attack action, you can make one additional attack as part of that action, for four attacks in total at 20th level. Once per long rest, when you are reduced to 0 hit points and not killed outright, you instead drop to 1 hit point and gain temporary hit points equal to your Warrior level + your Constitution modifier.
Subclasses (13)
- Arcane Knight
- Augmentate
- Bannerman
- Bladesong
- Blood Knight
- Brawler
- Champion
- Chosen
- Duelist
- Gladiator
- Sentinel
- Shield Master
- Soldier
Background: Publisher's Choice Quality Stock Art © Rick Hershey / Publisher's Choice Stock Art , Publisher's Choice Stock Art