Warrior

Melee Tank Damage

A non-channeler trained in every weapon and armor, with a Fighting Style, Second Wind, Action Surge, up to four attacks per Attack action and Indomitable rerolls.

Basics

Hit die · d10
Ability · STRor DEX
Saves · STR/ CON
Rift Affinity · non-channeler

Identity

The Warrior is a non-channeler trained across the full range of arms, from broadsword to plasma cannon, with proficiency in every armor and weapon category. The Martial Archetype chosen at 3rd level sets the Warrior's role, such as bodyguard, squad commander, arena fighter, duelist or cyborg.

Proficiencies

Armor · light, medium, heavy, shields
Weapons · simple, martial, firearms
Skills · choose 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Piloting, Survival, Technology

Level Progression

  • L1
    Fighting Style

    Choose one Fighting Style: Archery (+2 to ranged weapon attack rolls), Defense (+1 AC while wearing armor), Dueling (+2 damage when wielding a one-handed weapon and no other weapon), Great Weapon Fighting (reroll 1s and 2s on weapon damage dice and keep the new roll), Protection (while wielding a shield, use your reaction to impose disadvantage on an attack against an ally within 5 feet), Two-Weapon Fighting (add your ability modifier to off-hand damage and gain the Off-Hand Strike bonus action), or Marksman (ignore half cover on ranged attacks).

    Second Wind

    Once per short rest, you can use a bonus action to regain 1d10 + your Warrior level in hit points.

  • L2
    Action Surge

    Once per short rest, on your turn, you can take one additional action on top of your regular action and any bonus action.

  • L3 Subclass feature
    Martial Archetype

    Choose your Martial Archetype: Arcane Knight (a bound weapon and third-caster spells), Augmentate (cybernetic hardware), Bannerman (a standard and command dice), Bladesong (paired light blades), Blood Knight (power below half hit points), Brawler (unarmed and improvised fighting), Champion (heavy weapons and heavy armor), Chosen (a power's mark), Duelist (single-blade finesse), Gladiator (arena tactics), Sentinel (guarding allies), Shield Master (the shield as a weapon), or Soldier (squad doctrine and formation). Your Archetype grants features now and at 7th, 11th, 15th and 18th level.

  • L4 ASI / Feat
  • L5
    Extra Attack

    You can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three at 17th level.

  • L6
    Tactical Awareness

    You add your proficiency bonus to initiative rolls. When you make an opportunity attack, you have advantage on the attack roll.

  • L7 Subclass feature
    Hold the Line

    When a creature you can see enters your reach, you can use your reaction to make one melee weapon attack against it. On a hit, its speed becomes 0 until the end of its turn, and it cannot enter your reach again this round without first taking damage from you. You can use this feature a number of times equal to your proficiency bonus, regaining all uses on a short or long rest.

  • L8 ASI / Feat
  • L9
    Indomitable

    When you fail a saving throw, you can reroll it and must use the new roll. You can use this feature once per long rest. The number of uses increases to twice at 14th level and three times at 18th level.

  • L10
    Second Fighting Style Capstone

    You gain a second Fighting Style. Choose one from the 1st-level list, so that you have both. You can switch the second Style during a long rest spent training.

  • L11 Subclass feature
  • L12 ASI / Feat
  • L13
    Action Surge (2 uses)

    You can now use Action Surge twice between rests, but only once on the same turn.

  • L14
    Indomitable (2 uses)

    Indomitable can now be used twice per long rest.

  • L15 Subclass feature
  • L16 ASI / Feat
  • L17
    Extra Attack (3)

    You can attack three times, instead of twice, whenever you take the Attack action on your turn.

  • L18 Subclass feature
    Indomitable (3 uses)

    Indomitable can now be used three times per long rest.

  • L19 ASI / Feat
  • L20
    Living Weapon Capstone

    When you take the Attack action, you can make one additional attack as part of that action, for four attacks in total at 20th level. Once per long rest, when you are reduced to 0 hit points and not killed outright, you instead drop to 1 hit point and gain temporary hit points equal to your Warrior level + your Constitution modifier.

Subclasses (13)

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