Halcyion

Cybernetically augmented humanoids of the Halcyion Federation, who treat faith and machinery as expressions of the same purpose.

Physiology
Humanoid
Size
Medium
Speed
30 ft.
Ability scores
Free placement
Traits
Cybernetic
Languages
Common, Federation Standard
Lifespan
Mature at 18, typical maximum 150 years

Heavily augmented Halcyion can extend lifespan further through periodic maintenance and replacement of organic components.

Features

  • Devotional Augmentation

    At character creation, choose one Devotional Augmentation, a cybernetic augment installed during your initiation rites. You gain its benefit immediately. Additional augments can be installed across your career.

    • Neural Interface : You have advantage on Intelligence (Technology) checks. You can communicate silently with any device or person that has a compatible interface within 60 feet of you.
    • Reinforced Skeleton : Your unarmored AC is 12 + Dexterity modifier. You have advantage on saves against being knocked Prone or moved against your will.
    • Optical Augment : You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light (no color in the dark). You have advantage on Perception checks that rely on sight.
    • Modular Limb : One of your limbs is a modular cybernetic that can host a Tier III or below tool or weapon mount. You can switch the mounted item during a short rest. The mounted item is treated as held without occupying a hand for purposes of action economy.
    • Subdermal Armor : Your unarmored AC gains +1. You have resistance to bludgeoning damage from non-magical sources.
  • Federation Liturgy

    You can read, write, and speak Federation Standard (the Halcyion dialect of Common). You have advantage on Charisma checks made to interact with Halcyion citizens of equal or lower standing, provided you have not publicly disgraced the order.

  • Augmented Constitution

    Your hit point maximum increases by 1, and it increases by 1 each time you gain a level. You are considered partially constructed for the purposes of certain spells, such as effects that target undead, constructs, or living beings. The GM decides how those effects apply to you.